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Airship

#1 User is offline   Kasuha 

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Posted 26 April 2006 - 04:40 AM

This is an implementation of the Airship. It is similar to what you can meet on official servers, but with a few differences:

- no monster attack - I didn't bother to write that one NPC yet
- it is possible to enter the Airship only when it is "in the station"
- airship entry/exit warps do not disappear, instead they have an Angelus effect shown over them when they open, and Kyrie Eleison effect over them when they close. This is my solution to the problem that enablenpc/disablenpc functions don't actually show/hide the warp effect.
- "Free Ticket for Flyship" item is necessary for entrance at Izlude and Hugel. It is also sold and can be used at all airports.

To implement, you need to have maps airplane, airplane_01, airport, y_airport, and lhz_airport installed/cloned on your server and defined on clients. You also need to have the hugel map installed, but if you don't, it might be easier to modify the program in the airship_big.sc to skip the Hugel part.

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#2 User is offline   Peter 

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Posted 26 April 2006 - 05:07 AM

What's wrong with putting say..

enablenpc "airwarp#einbroch1"

Works for me.
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#3 User is offline   r4d4 

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Posted 26 April 2006 - 08:27 AM

the problem with enablenpc and warps is that the client doesnt hide/unhide it unless you move out of range. atleast thats what have encountered sofar
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#4 User is offline   Peter 

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Posted 26 April 2006 - 08:47 PM

r4d4, on Apr 26 2006, 01:27 AM, said:

the problem with enablenpc and warps is that the client doesnt hide/unhide it unless you move out of range. atleast thats what have encountered sofar
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Works fine for me on my Einbroch.
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#5 User is offline   Kasuha 

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Posted 27 April 2006 - 05:29 AM

enablenpc/disablenpc don't work for me if you stand near the warp when the action is performed. The warp doesn't appear on enablenpc and the warp doesn't disappear on disablenpc. If you move far enough and return, you can find the warp in the proper state, but if you don't move, the effect is not shown/removed. On iRO this works the same way.
I have found a way how to display the warp effect. It can be done through the ShowEffect command using the EF_WARPZONE2 effect.
But I didn't find a way how to hide the warp effect when you have it displayed on the client.

That's why I decided to leave warps always visible.

If you can really hide/unhide warp effects (effects, not NPC sprites) through enablenpc/disablenpc, could you please post which version of zone/inter do you use?

This post has been edited by Kasuha: 27 April 2006 - 05:39 AM

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#6 User is offline   barosan 

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Posted 27 June 2006 - 04:40 PM

To hide warps, you could try ChangeSpr s n, where s is the npc name and n the sprite id.

Anyway, i'm not sure if you are unable to enter the airship when it isn't in the town you are, despite the strange it sounds.
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#7 User is offline   Kasuha 

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Posted 30 June 2006 - 11:22 AM

View Postbarosan, on Jun 28 2006, 12:40 AM, said:

To hide warps, you could try ChangeSpr s n, where s is the npc name and n the sprite id.

Anyway, i'm not sure if you are unable to enter the airship when it isn't in the town you are, despite the strange it sounds.

On official servers it is possible to enter the ship anytime, despite its current location. I just wanted to make our script more realistic.
The "exit" warps only work when the airship is in the airport, anyway.

Thanks for the tip with ChangeSpr, I'll try it out.
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