I am wondering if there is a way to convert EAthena NPC Scripts to Aegis and Vice Versa? Maybe through the use of a parser? It doesn't matter if it's imperfect I'm just wondering if there was.
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Converting Scripts?
#3
Posted 03 July 2006 - 07:25 PM
It isn't so easy. For example eAthena has goto
In aegis (I hope :) ):
... L_Start: if(ASSIN_Q == 1) goto L_Failed1; if(ASSIN_Q == 2) goto L_Failed2; if(ASSIN_Q == 4) goto L_Change; mes ".... A Thief huh?..... And a well trained one at that, cause I can't seem to find my wallet!"; ...
In aegis (I hope :) ):
... if [ASSIN_Q] == 1 dialog "What's this? I can't believe you failed the first test." dialog "~Sigh~........................" close disablenpc "Assassin Kai#1" enablenpc "Assassin Kai#2" moveto "in_moc_16", 19, 76 break elseifif[ASSIN_Q] == 2 dialog "What are you doing out here?? Go back in and finish the second test!!" close moveto "in_moc_16", 21, 160 break ....
This post has been edited by Lord Harog: 03 July 2006 - 07:25 PM
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