You must also add all new items to your script database and, to the itemdata/special.sc and of course to your client. I recommend to do it by just copying appropriate entries and editing the result. Note that Doddler's page also lists some additional changes in equipment's attributes (except of acquiring additional slots). New item IDs follow:
1726 Hunter_Bow_ Hunter Bow [1] 1149 Flamberge__ Flamberge [2] 1727 Ballista_ Ballista [1] 1532 Stunner__ Stunner [2] 1816 Berserk_ Berserk [1] 1172 Claymore_ Claymore [2] 1266 Infiltrator_ Infiltrator [1] 1171 Zweihander_ Zweihander [2] 1418 Gungnir__ Gungnir [2] 13016 Poison_Knife__ Poison Knife [2] 13018 Sucsamad_ Sucsamad [1] 13019 Ginnungagap_ Ginnungagap [1] 13400 Cutlas_ Cutlus [1] 1476 Crescent_Scythe_ Crescent Scythe [1] 13017 House_Auger_ Ice pick [1] 5168 Bongun_hat_ Bongun Hat [1] 5167 Munak_Turban_ Munak Hat [1] 2121 Memorize_Book_ Memory Book [1] 2359 Ninja_Suit_ Ninja Suit [1] 5157 Viking_Helm_ Orc Helm [1] 2525 Cape_Of_Ancient_Lord_ Ancient Cape [1] 5158 Holy_Bonnet_ Monk Hat [1] 5159 Golden_Gear_ Golden Gear [1] 5166 Sphinx_Helm_ Sphinx Hat [1] 2360 Robe_of_Casting_ Robe of Cast [1] 2671 Thimble_Of_Archer_ Bow Thimble [1] 5160 Magestic_Goat_ Majestic Goat [1] 5161 Sharp_Gear_ Spiky Band [1] 5162 Bone_Helm_ Bone Helm [1] 5163 Corsair_ Corsair [1] 5165 Crown_ Crown [1] 5164 Tiara_ Tiara [1]
Here are the NPC locations (taken from eAthena due to lack of better sources):
npc "lhz_in02" "Enchanter" 4_M_02 281 35 5 0 0 npc "prt_in" "Enchanter" 4_M_02 33 70 3 0 0 npc "payon" "Enchanter" 4_M_02 140 151 5 0 0 npc "morocc" "Enchanter" 4_M_02 51 41 7 0 0
Here's the NPC code (common to all enchanters):
OnClick: var itemname = "" var itemid = 0 var newitemid = 0 var chance = 0 var phracon_cnt = 0 var oridecon_cnt = 0 var steel_cnt = 0 var elunium_cnt = 0 var price = 0 var hasslots = 0 var back var menu1 var menu2 var menu3 var menu4 dialog "[Enchanter]" dialog "I am the master of smiths and I can add slots to some weapons or armors if you bring them to me and pay the price." dialog "What would you like to do?" wait while (itemid == 0) back = "Back" menu1 = "Weapon" menu2 = "Armor" menu3 = "Nothing" choose menu menu1 menu2 menu3 case 1 while (itemid == 0) menu1 = "Weapon C Rank" menu2 = "Weapon B Rank" menu3 = "Weapon A Rank" menu4 = "Weapon S Rank" choose menu menu1 menu2 menu3 menu4 back case 1 chance = 2 phracon_cnt = 10 oridecon_cnt = 0 steel_cnt = 0 elunium_cnt = 0 price = 200000 hasslots = 1 choose menu "Trident" "Rope" "Violin" back case 1 itemname = "Trident" itemid = Trident newitemid = Trident_ break case 2 itemname = "Rope" itemid = Rope newitemid = Rope_ break case 3 itemname = "Violin" itemid = Violin newitemid = Violin_ break case 4 break endchoose break case 2 chance = 4 phracon_cnt = 0 oridecon_cnt = 2 steel_cnt = 5 elunium_cnt = 0 price = 300000 hasslots = 1 choose menu "Chain" "Gladius" "Gakkung Bow" "Pike" "Haedonggum" "Lute" "Wire Whip" "Waghnakh" "Arbalest" back case 1 itemname = "Chain" itemid = Chain newitemid = Chain_ break case 2 itemname = "Gladius" itemid = Gladius newitemid = Gladius_ break case 3 itemname = "Gakkung Bow" itemid = Kakkung newitemid = Kakkung_ break case 4 itemname = "Pike" itemid = Pike newitemid = Pike_ break case 5 itemname = "Haedonggum" itemid = Haedonggum newitemid = Hae_Dong_Gum_ break case 6 itemname = "Lute" itemid = Lute newitemid = Lute_ break case 7 itemname = "Wire Whip" itemid = Wire newitemid = Wire_ break case 8 itemname = "Waghnakh" itemid = Waghnakh newitemid = Waghnakh_ break case 9 itemname = "Arbalest" itemid = Arbalest newitemid = Arbalest_ break case 10 break endchoose break case 3 chance = 8 phracon_cnt = 0 oridecon_cnt = 2 steel_cnt = 10 elunium_cnt = 0 price = 500000 hasslots = 0 choose menu "Hunter Bow" "(Int) Survivor's Rod" "Flamberge" "Ballista" "Stunner" "Berserk" "Claymore" "Infiltrator" "Zweihander" back case 1 itemname = "Hunter Bow" itemid = Hunter_Bow newitemid = Hunter_Bow_ break case 2 itemname = "(Int) Survivor's Rod" itemid = Wand_of_Survival__ newitemid = Wand_of_Survival___ break case 3 itemname = "Flamberge" itemid = Flamberge newitemid = Flamberge__ break case 4 itemname = "Ballista" itemid = Ballista newitemid = Ballista_ break case 5 itemname = "Stunner" itemid = Stunner newitemid = Stunner__ break case 6 itemname = "Berserk" itemid = Berserk newitemid = Berserk_ break case 7 itemname = "Claymore" itemid = Claymore newitemid = Claymore_ break case 8 itemname = "Infiltrator" itemid = Infiltrator newitemid = Infiltrator_ price = 700000 break case 9 itemname = "Zweihander" itemid = Zweihander newitemid = Zweihander_ price = 800000 break case 10 break endchoose break case 4 chance = 16 phracon_cnt = 0 oridecon_cnt = 5 steel_cnt = 10 elunium_cnt = 0 price = 1000000 hasslots = 0 choose menu "Gungnir" "Poison Knife" "Sucsamad" "Ginnungagap" "Cutlus" "Crescent Scythe" "Ice Pick" "(Dex) Survivor's Rod" back case 1 itemname = "Gungnir" itemid = Gungnir newitemid = Gungnir__ break case 2 itemname = "Poison Knife" itemid = Poison_Knife newitemid = Poison_Knife__ break case 3 itemname = "Sucsamad" itemid = Sucsamad newitemid = Sucsamad_ break case 4 itemname = "Ginnungagap" itemid = Ginnungagap newitemid = Ginnungagap_ break case 5 itemname = "Cutlus" itemid = Cutlas newitemid = Cutlas_ break case 6 itemname = "Crescent Scythe" itemid = Crescent_Scythe newitemid = Crescent_Scythe_ break case 7 itemname = "Ice Pick" itemid = House_Auger newitemid = House_Auger_ price = 2000000 break case 8 itemname = "(Dex) Survivor's Rod" itemid = Wand_of_Survival newitemid = Wand_of_Survival_ price = 2000000 break case 9 break endchoose break case 5 exitwhile endchoose endwhile break case 2 while (itemid == 0) menu1 = "Armor C Rank" menu2 = "Armor B Rank" menu3 = "Armor A Rank" menu4 = "Armor S Rank" choose menu menu1 menu2 menu3 menu4 back case 1 chance = 2 phracon_cnt = 0 oridecon_cnt = 0 steel_cnt = 3 elunium_cnt = 0 price = 200000 hasslots = 0 choose menu "Mantle" "Coat" "Circlet" "Biretta" back case 1 itemname = "Mantle" itemid = Mantle newitemid = Mantle_ break case 2 itemname = "Coat" itemid = Coat newitemid = Coat_ break case 3 itemname = "Circlet" itemid = Circlet newitemid = Circlet_ break case 4 itemname = "Biretta" itemid = Biretta newitemid = Biretta_ break case 5 break endchoose break case 2 chance = 4 phracon_cnt = 0 oridecon_cnt = 0 steel_cnt = 5 elunium_cnt = 0 price = 300000 hasslots = 0 choose menu "Mirror Shield" "Chain Mail" "Shield" "Bongun Hat" "Saint's Robe" "Silk Robe" "Boots" "Shoes" "Muffler" "Guard" "Buckler" back case 1 itemname = "Mirror Shield" itemid = Mirror_Shield newitemid = Mirror_Shield_ price = 250000 break case 2 itemname = "Chain Mail" itemid = Chain_Mail newitemid = Chain_Mail_ price = 250000 break case 3 itemname = "Shield" itemid = Shield newitemid = Shield_ price = 250000 break case 4 itemname = "Bongun Hat" itemid = Bongun_hat newitemid = Bongun_hat_ price = 250000 break case 5 itemname = "Saint's Robe" itemid = Saint_Robe newitemid = Saint_Robe_ break case 6 itemname = "Silk Robe" itemid = Silk_Robe newitemid = Silk_Robe_ break case 7 itemname = "Boots" itemid = Boots newitemid = Boots_ break case 8 itemname = "Shoes" itemid = Shoes newitemid = Shoes_ break case 9 itemname = "Muffler" itemid = Muffler newitemid = Muffler_ break case 10 itemname = "Guard" itemid = Guard newitemid = Guard_ break case 11 itemname = "Buckler" itemid = Buckler newitemid = Buckler_ break case 12 break endchoose break case 3 chance = 8 phracon_cnt = 0 oridecon_cnt = 0 steel_cnt = 0 elunium_cnt = 1 price = 400000 hasslots = 0 choose menu "Munak Hat" "Gemmed Sallet" "Bucket Hat" "Memory Book" "Tights" "Legion Plate Armor" "Full Plate" "Thief Clothes" "Greaves" "Coif" "Manteau" "Helm" "Ninja Suit" "Orc Helm" "Ancient Cape" "Monk Hat" "Golden Gear" "Brooch" back case 1 itemname = "Munak Hat" itemid = Munak_Turban newitemid = Munak_Turban_ price = 300000 break case 2 itemname = "Gemmed Sallet" itemid = Gemmed_Sallet newitemid = Gemmed_Sallet_ break case 3 itemname = "Bucket Hat" itemid = Soldier's_Felt_Hat newitemid = Soldier's_Felt_Hat_ break case 4 itemname = "Memory Book" itemid = Memorize_Book newitemid = Memorize_Book_ break case 5 itemname = "Tights" itemid = Tights newitemid = Tights_ break case 6 itemname = "Legion Plate Armor" itemid = Full_Plate_Armor newitemid = Full_Plate_Armor_ break case 7 itemname = "Full Plate" itemid = Plate_Armor newitemid = Plate_Armor_ break case 8 itemname = "Thief Clothes" itemid = Thief_Clothes newitemid = Thief_Clothes_ break case 9 itemname = "Greaves" itemid = Greaves newitemid = Greaves_ break case 10 itemname = "Coif" itemid = Nun_Hat newitemid = Nun_Hat_ break case 11 itemname = "Manteau" itemid = Manteau newitemid = Manteau_ break case 12 itemname = "Helm" itemid = Helm newitemid = Helm_ break case 13 itemname = "Ninja Suit" itemid = Ninja_Suit newitemid = Ninja_Suit_ break case 14 itemname = "Orc Helm" itemid = Viking_Helm newitemid = Viking_Helm_ break case 15 itemname = "Ancient Cape" itemid = Cape_Of_Ancient_Lord newitemid = Cape_Of_Ancient_Lord_ break case 16 itemname = "Monk Hat" itemid = Holy_Bonnet newitemid = Holy_Bonnet_ break case 17 itemname = "Golden Gear" itemid = Golden_Gear newitemid = Golden_Gear_ break case 18 itemname = "Brooch" itemid = Brooch newitemid = Brooch_ break case 19 break endchoose break case 4 chance = 16 phracon_cnt = 0 oridecon_cnt = 0 steel_cnt = 0 elunium_cnt = 2 price = 2000000 hasslots = 0 choose menu "Sphinx Hat" "Robe of Cast" "Earring" "Ring" "Bow Thimble" "Majestic Goat" "Spiky Band" "Bone Helm" "Corsair" "Crown" "Tiara" back case 1 itemname = "Sphinx Hat" itemid = Sphinx_Helm newitemid = Sphinx_Helm_ price = 1000000 break case 2 itemname = "Robe of Cast" itemid = Robe_of_Casting newitemid = Robe_of_Casting_ price = 1000000 break case 3 itemname = "Earring" itemid = Earring newitemid = Earring_ price = 1000000 break case 4 itemname = "Ring" itemid = Ring newitemid = Ring_ price = 1000000 break case 5 itemname = "Bow Thimble" itemid = Thimble_Of_Archer newitemid = Thimble_Of_Archer_ price = 1000000 break case 6 itemname = "Majestic Goat" itemid = Magestic_Goat newitemid = Magestic_Goat_ break case 7 itemname = "Spiky Band" itemid = Sharp_Gear newitemid = Sharp_Gear_ break case 8 itemname = "Bone Helm" itemid = Bone_Helm newitemid = Bone_Helm_ break case 9 itemname = "Corsair" itemid = Corsair newitemid = Corsair_ break case 10 itemname = "Crown" itemid = Crown newitemid = Crown_ break case 11 itemname = "Tiara" itemid = Tiara newitemid = Tiara_ break case 12 break endchoose break case 5 exitwhile endchoose endwhile break case 3 exitwhile endchoose endwhile if itemid == 0 dialog "[Enchanter]" dialog "Be your way, then." close return endif if v[itemid] < 1 dialog "[Enchanter]" dialog "You don't seem to have any " + itemname + " with you." close return endif dialog "[Enchanter]" dialog "To enchant your " + itemname + " with additional slots, I need:" if phracon_cnt > 0 dialog "^0000ff" + phracon_cnt + " Phracon^000000" endif if oridecon_cnt > 0 dialog "^0000ff" + oridecon_cnt + " Oridecon^000000" endif if steel_cnt > 0 dialog "^0000ff" + steel_cnt + " Steel^000000" endif if elunium_cnt > 0 dialog "^0000ff" + elunium_cnt + " Elunium^000000" endif dialog "and ^0000ff" + price + " zeny^000000." wait dialog "[Enchanter]" dialog "Please note that your " + itemname + " will ^ff0000lose any refines^000000 that it may have on it now." if hasslots > 0 dialog "Also if you have ^ff0000any cards^000000 compounded to it, they ^ff0000will be lost^000000." endif wait dialog "[Enchanter]" dialog "Last but not least, there is only a chance that I'll succeed. If I fail, you'll lose the equipment forever." dialog "Do you wish to try to imbue your " + itemname + "with additional slots?" wait var menu1 var menu2 menu1 = "Sure, let's do it" menu2 = "Wait a minute..." choose menu menu1 menu2 case 1 if v[VAR_MONEY] < price dialog "[Enchanter]" dialog "You don't have the money I need for it." close return endif if v[itemid] < 1 dialog "[Enchanter]" dialog "And where did you put that " + itemname + "? Did you forget it in your other pants?" close return endif if v[Phracon] < phracon_cnt dialog "[Enchanter]" dialog "You don't have enough Phracon with you." close return endif if v[Oridecon] < oridecon_cnt dialog "[Enchanter]" dialog "You don't have enough Oridecon with you." close return endif if v[Steel] < steel_cnt dialog "[Enchanter]" dialog "You don't have enough Steel with you." close return endif if v[Elunium] < elunium_cnt dialog "[Enchanter]" dialog "You don't have enough Elunium with you." close return endif if phracon_cnt > 0 dropitem Phracon phracon_cnt endif if oridecon_cnt > 0 dropitem Oridecon oridecon_cnt endif if steel_cnt > 0 dropitem Steel steel_cnt endif if elunium_cnt > 0 dropitem Elunium elunium_cnt endif dropgold price dropitem itemid 1 if 2 == (rand 1 chance) getitem newitemid 1 ShowEffect EF_REFINEOK "" dialog "[Enchanter]" dialog "Oh, we got lucky!" dialog "Here, enjoy your new slotted " + itemname + "!" close else ShowEffect EF_REFINEFAIL "" dialog "[Enchanter]" dialog "Uh-oh, bad luck." dialog "I'm sorry for that but I've told you that I may fail." dialog "Wish we have better luck next time." close endif break case 2 dialog "[Enchanter]" dialog "Be your way, then." close break endchoose return
... stupid board, previews correctly and cuts the post then :hello:
This post has been edited by Kasuha: 01 November 2006 - 12:33 PM

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