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Script Functions Help Some code lines needed....

#1 User is offline   Mid-Knight 

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Posted 22 October 2007 - 01:35 PM

Hi ya guys!

I'm looking for some code lines to create a certain kind of NPC inspired by Myzter, however this NPC will be diffrent in aspecs seeing how Aegis can't do some of features that Eathena can.....

Ok, so what I'm looking for to work around this is....

1st:xxxxxxxxxxxxxx
The code line for freezing a player in place (I know how to unfreeze with FreezeHeal)

2nd:
The code line for setting a timer to answer/Input an answer before the time runs out.

3rd:
The code line for making 3 random bmp npc images showing up going in a chain order of left, center, and then right untill you hit next or time runs out....

4th:
The code line to input the correct random bmp. number that was shown.

------Note: When I say command line I mean the whole string with the #'s and stuff...Some of these command lines I already know in std.SC, but can't figure out the var, that goes inside.

~~~~

One of the last things I would like to have is a random NPC activation trigger....currently I'm using the MyMod killing thing but that won't do much if the monster keeps spawning and a human player hits it....It's kinda pointless when this trigger needs to be random on a map, to get the element of surprise. I really need suggestions for this part....Thanks!

Plus I'm not sure how we can keep track of those who answer incorrectly, I really want some kind of table that keeps track of those who's been wrong and post it on a new NPC for everyone to view....

Please answer what you can....it'll be a great help! Thanks!


Edit: I figured out the 1st one on my own, now I need the other 3...which are all random/picture/and input functions....

This post has been edited by Mid-Knight: 22 October 2007 - 10:40 PM

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