I think it might be the Color code I place in....
Then again maybe my Endifs are wrong......I'm not sure Please help!
npc "prt_fild08" "Prize" HIDDEN_NPC 104 95 4 4 5 OnInit: enablearena return OnStartArena: disablenpc "Prize" cmdothernpc "summon_1" "callmymob" return // --------------- method 1 --------------- npc "prt_fild08" "summon_1" HIDDEN_NPC 104 95 4 4 5 OnCommand: "callmymob" resetmymob InitTimer broadcastinmap "The Hidden Event will now start!" OnTimer: 1000 broadcastinmap "The monsters will be spawned in 5 seconds." return OnTimer: 2000 broadcastinmap "You only have 1 minute for this test." return OnTimer: 3000 broadcastinmap "So be prepared to fight." return OnTimer: 6000 broadcastinmap "FIGHT!" return OnTimer: 60000 stoptimer return InitTimer broadcastinmap "Wait." return OnTimer: 1000 broadcastinmap "The Hunt Shall Go On!" return OnTimer: 5000 stoptimer enablenpc "Prize" return callmonster "prt_fild08" PORING "Poring" 100 100 callmonster "prt_fild08" G_SMOKIE "Smokie" 100 101 callmonster "prt_fild08" G_SMOKIE "Smokie" 100 102 callmonster "prt_fild08" G_SMOKIE "Smokie" 100 103 callmonster "prt_fild08" G_SMOKIE "Smokie" 100 104 callmonster "prt_fild08" G_SMOKIE "Smokie" 100 105 //summon part return OnMyMobDead: if npcv "summon_1" [VAR_MYMOBCOUNT] < 1 broadcastinmap "Clear." stoptimer var question = rand 1 4 dialog "[Prize]" dialog "Human that lives in this world.." dialog "Listen to my words.." dialog "Please remember these words as Digit Numbers:" wait dialog "[Prize]" dialog "^FF0000T|en Phive." dialog "^4040FFPhive O.N.E." dialog "^40FF40O.N.e.T|en" dialog "^FF0000T|en Phive O.N.E.^000000" wait if question == 1 var oneline = "105" dialog "[Prize]" dialog "Let me now test you!" dialog "Write out the first line," dialog "as a 3 digit Number, now!" wait dlgwritestr if inputstr == oneline dialog "[Prize]" dialog "And as a good listener," dialog "this is your gift." wait getitem Piano_Keyboard 1 dialog "[Prize]" dialog "Thank you for your time." close return else dialog "[Prize]" dialog "Uncalled for, you didn't answer it correctly!" dialog "So judgment will be given." wait changepallete 1 11 moveto "sec_pri" 23 66 close enablenpc "Prize" endif return endif if question == 2 var oneline = "51" dialog "[Prize]" dialog "Let me test you!" dialog "Write out the second line," dialog "as a 2 digit Number, now!" wait dlgwritestr if inputstr == oneline dialog "[Prize]" dialog "And as a good listener," dialog "this is your gift." wait getitem Piano_Keyboard 1 dialog "[Prize]" dialog "Thank you for your time." close return else dialog "[Prize]" dialog "Uncalled for, you didn't answer it correctly!" dialog "So judgment will be given." wait changepallete 1 11 moveto "sec_pri" 23 66 close enablenpc "Prize" endif return endif if question == 3 var oneline = "010" dialog "[Prize]" dialog "Let me test you!" dialog "Write out the third line," dialog "as a 3 digit Number, now!" wait dlgwritestr if inputstr == oneline dialog "[Prize]" dialog "And as a good listener," dialog "this is your gift." wait getitem Piano_Keyboard 1 dialog "[Prize]" dialog "Thank you for your time." close return else dialog "[Prize]" dialog "Uncalled for, you didn't answer it correctly!" dialog "So judgment will be given." wait changepallete 1 11 moveto "sec_pri" 23 66 close enablenpc "Prize" endif return endif if question == 4 var oneline = "1051" dialog "[Prize]" dialog "Let me test you!" dialog "Write out the forth line," dialog "as a 4 digit Number, now!" wait dlgwritestr if inputstr == oneline dialog "[Prize]" dialog "And as a good listener," dialog "this is your gift." wait getitem Piano_Keyboard 1 dialog "[Prize]" dialog "Thank you for your time." close return else dialog "[Prize]" dialog "Uncalled for, you didn't answer it correctly!" dialog "So judgment will be given," wait changepallete 1 11 moveto "sec_pri" 23 66 close enablenpc "Prize" endif return

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