Guess whos back... Script Kiddy 1.4
#1
Posted 15 September 2003 - 08:52 AM
today iam proud to present you Script Kiddy 1.4.
This version is just a little bit better Version than 1.3 but for the most of
you it could be interesting too.
In this version i included a Multilanguage System and a Plugin interface.
For both i added Sourcecodes and all you need to be creative.
If you want to make your own language install the Language SDK.
If you have coding skill's (Masm32,C++) create your own dll, otherwise
just translate the stringtable.txt and send it to me.
What is planed for the next real version?
In the next release i will change many thing's
- I will make Script Kiddy MDI
- New Features
- New Script Checker Version
- Posible to include std.sc enum.sc for better script checker
- Better UI
And everything you want me to do :P
Install Script Kiddy 1.4
So if you didnt allready installed the Runtime download them from
http://r00kie.de/aeg...ad/runtimes.exe
Download Script Kiddy 1.4
http://r00kie.de/aeg...ddy14_setup.exe
Dont wonder if after the install the installer will say executing program.
The setup will run my activex register tool to make all componets work
(Start the DllRegisterServer from ActievX DLL's locatet in the Script Kiddy Folder)
If you need support pm me or post on my board at r00kie.de
r00kie
#4
Posted 15 September 2003 - 01:51 PM
And, your first stringtable, a dutch one
Please compile is :P
Attached File(s)
-
dutchstringtable.txt (4.81K)
Number of downloads: 38
This post has been edited by Makadoe: 15 September 2003 - 02:19 PM
#5
Posted 15 September 2003 - 02:33 PM
#6
Posted 15 September 2003 - 06:03 PM
It showed with
"Runtime Error - '2147467259 (80004005)':"
"Automation Error"
"It doesn't support this interface."
(Something likes that, because I'm using a non-English Language Windows :) )
My OS: Windows 2000 Professional
#7
Posted 16 September 2003 - 09:24 AM
dont know what that error's are. On my System it worx (WinXP / German)
maybe in the complete new coded v1.5 it will work. Try to run the activexr.exe inside of the Script Kiddy directory. It should say that everything was successfull
r00kie
#8
Posted 16 September 2003 - 09:30 AM
(I've tried to run the activexr.exe,although it says something successful. But the program still shows that message. :P )
#9
Posted 16 September 2003 - 02:13 PM
Ok not really important but for everyone who makes an own language modul/stringtable please add the entry 600 its "Plugin" i forgot to add it to the stringtable.txt.
@ll: Ive uploaded the first usermade language pack (Dutch). Special thangs to Makadoe ^^
You can download it from my Script Kiddy resource (c footer). All language packs are located in the language folder.
greetz r00kie
#10
Posted 16 September 2003 - 06:31 PM
http://geffen.free.f...s/Script-Kiddy/
u'll found here Script Kiddy, the runtimes PLUS the French language module
(I translate : sur mon miroir se trouve le module en Français)
I found a ... bug ? I made a script logn time ago with many copy paste, I have the same amount of 'case' and 'break' but I put 'case 20' twice...
Do u think u could find a way to detect this ?
thanks again ~
#12
Posted 17 September 2003 - 11:23 AM
Big thanks to Cyberghost for the French language module. ^^
Ill host it at my SK resource
Win XP User
Just for XP user where SK wont run: Try to run it in compatibility mode (Win9X)
Next Version
so iam really hard doing to get version 1.5 out as soon as possible. But because of i have to recode the whole thing it could take 1 or 2 week's.
But for those who want to take a frist look: 3 Screenie's
Main Interface:
http://r00kie.de/aegis/download/images/main.jpg
Language Options:
http://r00kie.de/aegis/download/images/options_lang.jpg
Procedures, Functions, Const's Window:
http://r00kie.de/aegis/download/images/options_funct.jpg
This post has been edited by r00kie: 17 September 2003 - 11:41 AM
#13
Posted 17 September 2003 - 01:32 PM
#14
Posted 17 September 2003 - 02:17 PM
#15
Posted 17 September 2003 - 03:54 PM
i accept every language. I got a friend who makes me a norwegian one :(
#17
Posted 18 September 2003 - 03:24 AM
what about the script checker?
#18
Posted 18 September 2003 - 07:24 AM
Things i've done until now:
Editor Basics
MDI Interface
Std & Enum load (Npc & Item)
Design
Multilanguage Support
ToDo:
Script Checker
Plugin Inerface
other things
The script.dat is full customizeable so u can add own functions/prozedures/const
but this ist just to keep the editor up to date. The Script Engine will support any script you teach it (hopefully XD)
r00kie :blink:
This post has been edited by r00kie: 18 September 2003 - 07:25 AM
#19
Posted 18 September 2003 - 08:47 AM
#20
Posted 18 September 2003 - 11:36 AM
(I'll be fast ^^)
thx

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